Silent Hill - The Alluring Nightmare
SH2 Walkthrough
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 SILENT HILL 2 -
RESTLESS DREAMS

"Some people fear death...others pray for it."

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  Welcome back, oh gluttons for punishment, to Silent Hill. Better graphics, real-time weather/shadow effects and all new hellish creatures await you in the fog...and the eternal darkness...

"Restless Dreams" took the gaming world by storm september 2001 shortly after the release of Sony's Playstation 2 and Microsoft Xbox systems. As a huge and at times obsessive fan of the original silent hill saga, I highly recommend this worthy sequel.

A  "&" symbolizes what song is playing from the soundtrack.

Let's begin with the controls. for all you silent hill veterans, the controls will be the same. Since Silent Hill 2 stands alone with storyline and characters, you don't have to play the original to fully enjoy this nightmare. If this is your first time visiting us, here are your controls:

playstation 2:

triangle - view map

x - attack/confirm/search

square - run

o - flashlight on/off

r1 - arm weapon

r2 + directional buttons - look around corners/toward nearest monster

R1 + L1 - ABOUT FACE (QUICK 180 DEGREE TURN)

R2 + L2 - CHANGE CAMERA ANGLE TO BEHIND CHARACTER (THIS DOES NOT WORK EVERYWHERE and you must have your back a few paces from the wall.)

START - items/memo/map/options screen

square - back out of items screen or speed through reading clues

select - pause game

 

XBOX

y - view/exit map

a - attack/confirm/search

white - flashlight on/off

black - walk/guard attacks

left stick - run

r - arm weapon

back - items screen

start - pause game

okay, turn off the lights, gather your courage and let's begin...

opening cg sequence

 & #1 - "theme of laura"

unlike the first silent hill, the opening cg sequence will not begin automatically. it starts when the start up screen is left idle for a few minutes. in the original, we saw different images of the characters in action; many of which turned out to be important plot points in the story. others we never see outside the opening sequence. the opener ended with Harry crashing his car. the opening sequence for silent hill 2 serves only as a visual teaser and although many parts do end up in the game, viewing them is not necessary to understand why James has come here. if this is your first time through, you will not be able to hear what the characters are saying. to find that out, simply choose what level of game play you want and here you go...

bcProloguebc

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"Mary...could you really be in this town...?"

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 & #2 - "White noiz"

If you are playing PS2 version, leave now. If you are playing Xbox: Restless Dreams or Japanese versions, look around the room for a blue gem, then exit. (PS2 players - you too can get the blue gem, but you have to work for it. more on that later...)

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 James Sunderland received a letter from his wife, Mary. It reads:

"In my restless dreams, I see that town-

Silent Hill.

You promised you'd take me there again someday.

But you never did.

Well, I'm alone there now...

In our special place...

Waiting for you..."

Mary Sunderland died of disease three years ago...she couldn't possibly have written this letter...could she...? they spent so many fond times here in silent hill, James wonders which "special place" she is referring to...James remembers a day they spent in the park, so decides to try there first.

HINT:  IF YOU WANT TO ACHIEVE THE "IN WATER" ENDING, EXAMINE THIS LETTER AGAIN DURING THIS RUN OF THE GAME.

 In James' car, you'll find a MAP OF SILENT HILL. TAKE IN THE SURROUNDINGS, THEN HEAD DOWN THE NORTHWEST STAIRS AND FOLLOW THE PATH.

THE FOREST

FOLLOW THE PATH. DON'T WORRY ABOUT THE FOOTSTEPS or snarling BEHIND YOU...NOTHING ATTACKS YOU HERE, BUT IT IS A COOL EFFECT, EH? I KEPT STOPPING TO SEE IF THE SOUND CONTINUED, THEN GOT FREAKED OUT WHEN IT WOULD KEEP FOLLOWING ME...THERE IS NOTHING TO FIND ALONG THE WAY, JUST KEEP GOING AS FAST AS  YOU LIKE. I'M PRETTY SURE THE SOLE PURPOSE OF THIS SCENE IS TO BUILD TENSION - AND IT WORKED FOR ME! ^_^

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YOU'LL EVENTUALLY COME TO A WELL. LOOK INSIDE AND YOU'LL SEE A STRANGE, RED SQUARE. MORE SQUARES JUST LIKE IT ARE SCATTERED THROUGHOUT THE GAME. THEY ARE--TA DA! SAVE POINTS!

you CAN SAVE NOW, IF YOU LIKE.

ahead THERE ARE SOME BIG IRON GATES. GO THROUGH THEM TO DISCOVER:

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THE GRAVEYARD

 & #3 - "forest"

FOLLOW THE PATH TO A SMALL CHURCH AND SOME MISCELLANEOUS HEADSTONES. HERE YOU WILL MEET A STRANGE BRUNETTE BY THE NAME OF ANGELA OROSCO. SHE IS LOOKING FOR THE GRAVES OF HER father AND BROTHER, BUT WITHOUT LUCK...JAMES SHARES HIS QUEST FOR THE LATE MARY SUNDERLAND. ANGELA WARNS James THAT THERE'S SOMETHING WRONG WITH THE TOWN. AFTER ANGELA POINTS THE WAY to silent hill, THEY WISH EACH OTHER LUCK AND YOU'RE ON YOUR OWN AGAIN.

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WILTSE ROAD

 & #4 - "a world of madness"

walk down the gravel road, past silent HIll ranch, among other sites. IF THIS IS NOT YOUR FIRST TIME PLAYING, YOU WILL HEAR A LOUD GRINDING SOUND. TO YOUR LEFT, IN A PILE OF WOOD, YOU'LL FIND THE CHAINSAW. in your best ash from "army of darkness" voice, grin and say, "who wants some, huh?!"  

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KEEP GOING AND you'll come to a small concrete tunnel with a gate. enter, if you dare...

eastern silent hill

well, I guess you dared...you asked for it!! you'll pop out on sanders street (not literally, of course) and you'll see a flower shop across the street. next to the shop, on a table is a: first aid kit

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  PRESS THE R3 BUTTON (RIGHT ANALOG STICK, PS2, PLAYERS) AND JAMES WILL AUTOMATICALLY USE A FIRST AID KIT WITHOUT HAVING TO FIRST ENTER THE MENU! HOW OFTEN YOU HEAL JAMES WILL HAVE AN EFFECT ON YOUR ENDING...

proceed east down sanders until you get to the intersection of sanders and lindsey street. here you will see blood smeared across the pavement! was this just road kill or something much more sinister....? to answer our question, james sees what appears to be a person with no arms staggering north down lindsey street...

well, common sense would say to steer clear of the armless freak. however, in true horror movie/game fashion, we must follow the zombie!! (the game will force you to anyway, so might as well, huh?)

follow the trail of blood and keep an eye out for health drinks along the way - james tends to look at items to help you, unlike harry mason, who made us think. (oye!)

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on the left side of the road, pause to take in the historical side of silent hill and read THE SWAMP MONUMENT.

REMAINS OF ______sWAMP

tHE ______ OF LAND SURROUND_____

______ IS MONUMENT WAS ORIGINALLY SWAMP, BUT WAS LATER FIL___

fR____NG AGO, T________S WAS NICKNAMED BLOOD SWAMP BECAUSE THE ______ERS

POURED THE WAT___ _____SED TO WASH THE EX____________OLS IN HERE.

PERHAPS IT'S FO__________HAT MANY PE__________M TO HAVE S___________

_____N THE AREA.

WHAT COULD IT ALL MEAN? YOU'LL FIND OUT!

ACHEIVE ALL FIVE ENDINGS (NOT INCLUDING THE UFO ENDING) AND ALL THESE PARTIAL CLUES WILL BE COMPLETE!

 IF YOU CONTINUE NORTH TO THE END OF LINDSEY STREET, YOU WILL SEE THAT IT HAS BEEN BROKEN AWAY INTO A MASSIVE CHASM. YOU CAN'T GET TO ROSEWATER PARK THIS WAY.

ALRIGHT, ENOUGH SIGHT-SEEING FOR JAMES. REMEMBER THE ARMLESS FREAK? CONTINUE UNTIL YOU REACH VACHSS ROAD. ALONG THE WAY, YOU MAY HAVE FOUND THE FENCED-IN AREA WITH HEALTH DRINKS AND A SAVE POINT. KATZ STREET IS BLOCKED BY A BARRICADE AND NATHAN AVE. ENDS IN A SHEER CLIFF. KEEP GOING UNTIL YOU REACH THE CONSTRUCTION ZONE. 

AS YOU NEAR A BOARDED UP TUNNEL, JAMES BEGINS TO HEAR THE GROWING SOUND OF WHITE NOISE...

CLIMB IN BETWEEN THE BOARDS TO FIND A BROKEN RADIO. NEARBY THERE IS A WOODEN PLANK. JUST THEN, THE ARMLESS ZOMBIE ATTACKS! (FROM NOW ON, WE'LL REFER TO THESE GUYS AS PATIENT DEMONS.) JAMES, BEING THE RESOURCEFUL GUY THAT HE IS, GRABS THE PLANK.  INTRODUCE HIM TO THE BEAT-DOWN STICK AND EXIT THE WAY YOU CAME IN. JAMES FIGURES THAT THE RADIO MIGHT BE USEFUL AND TAKES IT WITH HIM. 

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VACHSS ROAD

RUN BACK THE WAY YOU CAME. ONCE YOU REENTER THE CITY, YOU'LL FIND THAT THE PATIENT DEMON HAD FRIENDS! THEY'RE KIND OF SLOW. IF YOU ATTACK THEM FAST AND HARD, THEY SHOULD BE EASY ENOUGH TO KILL. THEY SPIT A POISONOUS GAS AT JAMES WHEN YOU BRING HIM TOO CLOSE. 

**UNLESS YOU HATE JAMES AND WOULD LIKE HIM TO DIE QUICKLY, KEEP YOUR RADIO TURNED ON**

OKAY, TIME TO EXPLORE: THIS IS THE INTENDED ORDER IN WHICH TO FIND THE CLUES. HOWEVER, IT IS NOT IMPERATIVE THAT YOU DO THE FOLLOWING IN THIS ORDER.

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TRAILER - west side of saul street. there's a note inside mentioning neely's bar, so you'll know to head over there if you haven't already. there is also a SAVE POINT. for those of you who have already completed the game, you may also find a can of hyper spray. If you spray it on enemies, they will be temporarily stuck in place. VISIT THE WHITE NOISE PAGE FOR MORE INFO ON THIS WEAPON. IT CAN GET PRETTY COOL INDEED! 

here is something fun i like to do - spray the zombies with hyper spray, freezing them in place. then arm yourself with the chainsaw and finish them off! 

KILL SEVERAL ENEMIES WITH THE CHAINSAW, THEN LET JAMES STAND ABOVE THE BODY FOR A MOMENT. HE WILL HOLD THE CHAINSAW ABOVE HIS HEAD AND YELL A BATTLE CRY! HA HA HA HA

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neely's bar - ON nEELY STREET, OF COURSE. TO HELP YOU FIND IT, THE CAMERA ANGLE WILL FOCUS ON THE DOOR AS YOU PASS. INSIDE, YOU'LL FIND A MAP CONTAINING SEVERAL BLOCKED UP STREETS AND a question mark at the end of martin street. james will copy it to his map. YOU CAN ALSO READ THE STRANGE MESSAGE ON THE WINDOW:

"THERE WAS A HOLE HERE. IT'S GONE NOW."

AT THE NORTH END OF NEELY STREET IS A CORPSE. READ HIS MEMOS FOR SOME VALUABLE TIPS. (APPARENTLY, THEY DIDN'T DO HIM MUCH GOOD!)

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GO WEST ON KATZ STREET, THEN TURN NORTH ONTO MARTIN STREET. JUST PAST THE GREEN CAR IS A health drink. at the end of this road, where the question mark was on the map, you'll find a corpse. be a good neighbor - search his pockets!! hey - in silent hill, it's every man for himself! you'll get an apartment gate key.

here, you have two choices. if this is your first time playing the game, i suggest that you have fun and explore your surroundings. there is lots of stuff for the taking! or...if you are too curious about the dead guy's domicile, then by all means - head for the woodside apartments. (the stuff will be still be there when you're done.)

Here is where to find some cool stuff:

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happy burger - on the corner of sanders and neely there is a first aid kit.

lucky jade restaurant - corner of katz and neely - you can find a first aid kit and some handgun bullets.

when  you've satisfied your curiosity, head over to the woodside apartment building, located on the west end of katz street. use the apartment key to get through the gate.

WOODSIDE APARTMENTS

FRONT LOT

enter the building through the first door on the west side. there is nothing else to find out here...yet.

southwest stairwell

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immediately after entering, you will find a map of apt bldg on the bulletin board to your left. since james doesn't have a flashlight yet, you will only be able to read the map in lighted areas of the building. pick up the health drink on the planter ahead and note the save point on the wall. 

go upstairs to the second floor.

second floor corridor

here, you'll find more PATIENT DEMONS like the ones outside. they look like they started to morph into something, but were unable to finish. the result is a straight-jacket-like deformation of the upper torso and head.

If you are playing on HARD mode, try to run past as many of the monsters as you can without fighting them. It takes a LOT to kill them and you'll suffer a lot of damage in the process...

right next to the door as you enter is a laundry room. enter and look down the garbage chute. james will notice that there is a strange object lodged in there...take a mental note.

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room 205

The room belonged to a seamstress or tailor and mannequin parts are laid haphazardly across the floor and couch. there is a light coming from the intact mannequin before you...pick up the flashlight. hooray!

just as you begin to think that things are going your way, a demon constructed of two pairs of legs attacks you!! you can fight it or run out of the room before it can catch you.

**IF YOU EXAMINE THE DRESSED MANNEQUIN AGAIN, JAMES WILL NOTICE THAT THE CLOTHES LOOK STRANGELY SIMILAR TO MARY'S!**

IF YOU'VE COMPLETED THE GAME BEFORE, THERE WILL BE A NOTE WAITING FOR YOU BY THE SEWING MACHINE. IT IS ENTITLED "SEARCHING FOR ANOTHER CONCLUSION." IT WILL GIVE YOU CLUES ON HOW TO ACHEIVE AN ENDING YOU HAVEN'T BEFORE.

room 210

pick up the handgun bullets IN THE BEDROOM AND SOME MORE ON THE COFFEE TABLE IN THE LIVING ROOM. 

ON THE TELEPHONE TABLE, YOU WILL FIND A MEMO ABOUT A CLOCK...

GO BACK TO THE SOUTHWEST STAIRWELL.

MAKE HASTE TO THE THIRD FLOOR!

THIRD FLOOR CORRIDOR

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JUST TO YOUR RIGHT IS A WALL OF BARS. there IS A KEY...JAMES REACHES FOR IT...ONLY TO HAVE IT KICKED AWAY BY A BLONDE LITTLE BRAT!! she stomps on his hand and skips off saying, "ha ha!" rotten little.... (note to self - find little girl, introduce her to wooden plank.)

you can't reach the key now, so go west, young man, to room 301.

room 301

there appears to have been some sort of battle or sorry attempt to defend oneself in here...the walls are ridden with bullet holes. 

Pick up the HANDGUN FROM INSIDE THE SHOPPING CART...NOTE THAT EVEN FOR SILENT HILL, A SHOPPING CART IN ONE'S LIVING ROOM IS REALLY STRANGE...SHAKE IT OFF AND GO BACK INTO THE HALL.. 

GO BACK TO THE SOUTHWEST STAIRWELL.

SOUTHWEST STAIRWELL

RUN BACK DOWN TO THE SECOND FLOOR.

SECOND FLOOR CORRIDOR

HMM...ALL THE MONSTERS HAVE VANISHED. GO EAST UNTIL YOU REACH AN INTERSECTION IN THE HALL. YOU WILL HEAR A MAN SCREAM FROM THE NORTH, HANG A LEFT AND GET MOVING!!

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THE END OF THE HALL IS BLOCKED OFF BY ANOTHER SET OF BARS. THERE IS SOMETHING REALLY CREEPY standing BACK THERE, BUT YOU CAN'T SHOOT IT, SO DON'T BOTHER. ENTER ROOM 208.

ROOM 208

HERE YOU'LL FIND A DEAD MAN SITTING IN FRONT OF THE TV...STATIC AND ELECTRIC SNOW RACE FURIOUSLY ACROSS THE SCREEN, WHICH IS NOW SPLATTERED WITH BLOOD. JAMES WONDERS WHO COULD HAVE DONE THIS...AS THE MUSIC INTENSIFIES...*GULP*

SNAG THE KEY TO ROOM 202 ON A NEARBY SHELF AND HEAD INTO THE BEDROOM. NOTE THE GRANDFATHER CLOCK.

LEAVE AND I'LL BE DAMNED IF THOSE MONSTERS DIDN'T MAGICALLY REAPPEAR TO GREET YOU!

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ROOM 202

& #19 - "silent heaven" 

THE BUFFALO BILL ROOM, AS I LIKE TO CALL IT. THE FORMER RESIDENT RAISED AND LOVED EXOTIC MOTHS, MUCH LIKE THE SERIAL KILLER FROM "SILENCE OF THE LAMBS." THE RESIDENT IS GONE, THE CAGES ARE BROKEN AND THE MOTHS NOW DANCE AROUND JAMES AS HE EXPLORES THE ROOM...PERHAPS THEY ARE TRYING TO TELL HIM SOMETHING...? FOLLOW THE EERIE RED LIGHT....GO ON....

ENTER THE BEDROOM. WHAT'S THAT, MOTHS? THERE'S SOMETHING IN THE WALL?  SURE AS SHIT, STICK YOUR HAND IN THERE...*CRINGE* (REMEMBER THAT SCENE FROM INDIANA JONES AND THE TEMPLE OF DOOM?) AND PULL OUT...A BLOODY STUMP!!!!  NO, I'M JUST KIDDING. YOU GET THE CLOCK KEY!

EXIT THE APARTMENT AND HEAD BACK TO ROOM 208.

READ THE POEM IN THE LIVING ROOM IF YOU HAVEN'T ALREADY: dependant upon which version of the game you have, you will get one of the following:

THREE DIFFERENT SIZES, TIME ON THE RUN.

THREE YOUNG MEN CIRCLIN' THE SUN.

HENRY IS SHORT AND VERY, VERY SLOW,

SCOTT CAN'T STOP, HE'S ALWAYS ON THE GO.

*or*

three needles stand of three different heights.

the fat, the tall and the thin.

from slow to fast, they move to the right.

scott rests not on three, but fifteen.

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GO INTO THE BEDROOM AND READ THE SCRATCHES ON THE WALL:

You can't move the clock yet, so read the side of the clock for a clue:

the scars of the past will.

 if you want to figure it out for yourself, stop reading now!!!

HERE'S A CLUE: (H)ENRY, (M)ILDRED AND (s)COTT...WHAT DO THE SCRATCHES LOOK LIKE?

alright, give up? use the clock key to open the face. move the hands around until IT READS 9:10. YOU WILL HEAR A CONFIRMING CLICK AND YOU MAY NOW PUSH THE CLOCK.

A HOLE APPEARS AND YOU MAY NOW PASS INTO ROOM 209.

ROOM 209

IN THE KITCHEN, YOU'LL FIND A HEALTH DRINK AND A SAVE POINT.  LEAVE THE ROOM THROUGH THE FRONT DOOR.

ONCE IN THE HALLWAY, HEAD TOWARD THE STAIRWAY AT THE END OF THE HALL.

NORTH STAIRWELL

THE FIRST FLOOR IS LOCKED, SO HEAD BACK UP THE THIRD FLOOR. ON THE LANDING, YOU'LL FIND HANDGUN BULLETS.

THIRD FLOOR CORRIDOR

GO TO ROOM 307, TO THE SOUTH OF WHERE YOU ARE NOW.

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ROOM 307

THE MONSTER THAT WAS standing BEHIND THE BARS IS IN THE ROOM!! HIS NAME IS PYRAMID HEAD. (YOU WON'T FIND THAT OUT UNTIL LATER IN THE GAME, BUT I'M TELLING YOU NOW FOR EASY REFERENCE.) HE IS CURRENTLY BUSY GETTING IT ON WITH A PAIR OF LEGS.  UH...GUESS WE SHOULD HAVE KNOCKED...

JAMES JUMPS IN THE CLOSET, WHERE HE FINDS A CLIP. JUST AS PYRAMID HEAD IS ABOUT TO THROW OPEN THE CLOSET DOOR, JAMES BEGINS TO BLAST HIM. ALTHOUGH NO APPARENT DAMAGE IS DONE, PYRAMID HEAD APPARENTLY FINDS jAMES A NUISANCE AND EXITS STAGE LEFT.

AFTER HE'S GONE, PICK UP THE COURTYARD KEY IN THE CLOSET AND GO BACK INTO THE HALL. DON'T WORRY, IT'S SOMEWHAT SAFE NOW...AT LEAST PYRAMID HEAD IS GONE.

GO TO ROOM 303.

ROOM 303

IN THE KITCHEN YOU'LL FIND A HEALTH DRINK, HANDGUN BULLETS IN THE BEDROOM AND A FIRST AID KIT IN THE LIVING ROOM. EXIT THE ROOM.

YOU ARE NOW ON THE OTHER SIDE OF THE BARS, BUT THAT LITTLE BRAT IS GONE.. PICK UP THE FIRE ESCAPE KEY THEN GO TO THE EAST END OF THE HALL TO THE SOUTHEAST STAIRWELL.

SOUTHEAST STAIRWELL

GO DOWN TO THE FIRST FLOOR. AT THE END OF THE CORRIDOR, PICK UP THE CANNED JUICE. BOY, ALL THIS KILLIN' IS MAKING ME THIRSTY...TOO BAD!! ...YOU CAN'T DRINK IT EVEN IF YOU TRIED.

UNLOCK THE FRONT DOOR AND EXIT.

FRONT LOT

RUN OVER TO THE WEST SIDE DOOR WHERE YOU FIRST ENTERED. TAKE A MINUTE TO CHECK OUT THE ALLEY IN BETWEEN. AT THE END IS A GARBAGE INCINERATOR...HMMM....

ONCE INSIDE, GO UPSTAIRS TO THE SECOND FLOOR.

SECOND FLOOR CORRIDOR

GO BACK INTO THE LAUNDRY ROOM AND SHOVE THE CANNED JUICE INTO THE CHUTE. iT WILL FORCE THE "STRANGE GARBAGE" DOWN AND INTO...YOU GUESSED IT, THE INCINERATOR OUTSIDE. RUN BACK DOWN THE STAIRS AND EXIT THE FRONT DOOR.

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FRONT LOT

REVISIT THE INCINERATOR AND PICK UP THE OLD MAN COIN AND SOME READING MATERIAL. IT'S A GOSSIP MAGAZINE AND IT TELLS THE FOLLOWING STORY:

THE POLICE ANNOUNCED TODAY THAT WALTER SULLIVAN, WHO WAS ARRESTED ON THE 18TH OF THIS MONTH FOR THE BRUTAL MURDER OF BILLY LOCANE AND HIS SISTER, MIRIAM, COMMITTED SUICIDE IN HIS JAIL CELL EARLY IN THE MORNING ON THE 22ND.

ACCORDING TO THE POLICE STATEMENT, SULLIVAN USED A SOUP SPOON TO STAB HIMSELF IN THE NECK, SEVERING HIS CAROTID ARTERY. BY THE TIME THE GUARD DISCOVERED HIM, SULLIVAN WAS DEAD FROM BLOOD LOSS, THE SPOON BURIED 2 INCHES IN HIS NECK.

AN OLD SCHOOL MATE OF WALTER SULLIVAN'S FROM HIS HOMETOWN OF PLEASANT RIVER SAID, "HE DIDN'T LOOK LIKE THE TYPE OF GUY TO KILL KIDS. BUT I DO REMEMBER THAT JUST BEFORE THEY ARRESTED HIM HE WAS BLURTING OUT ALL SORT OR STRANGE STUFF LIKE, "HE'S TRYING TO KILL ME. HE'S TRYING TO PUNISH ME. THE MONSTER...THE RED DEVIL. FORGIVE ME. I DID IT, BUT IT WASN'T ME!"

THE SCHOOL MATE THEN ADDED, "I GUESS NOW THAT I THINK OF IT, HE WAS KINDA CRAZY."

NOW PAY ATTENTION, CHILDREN, BECAUSE THERE WILL BE A QUIZ LATER...

GO BACK INSIDE AND USE THE COURTYARD KEY ON THE FIRST FLOOR DOOR.

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COURTYARD

GO UP TO THE POOL DECK. THERE WILL BE SOME FRIENDS OF YOURS STUMBLING AROUND IN THERE, AS IF GUARDING THIS BABY CARRIAGE IN THE EMPTY POOL. JUMP DOWN AND KILL THEM. IN THE CARRIAGE, YOU WILL FIND THE SNAKE COIN. TAKE THE EASTERN DOOR BACK INTO THE BUILDING.

FIRST FLOOR CORRIDOR

GO SOUTH TO ROOM 101.

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ROOM 101

THERE IS A DEAD BODY STUFFED INTO THE REFRIGERATOR AND YOU WILL IMMEDIATELY NOTICE THE DISTINCT SOUND OF VOMITING IN THE NEXT ROOM. GET THE HANDGUN BULLETS FROM THE LIVING ROOM AND ENTER THE ROOM NEXT TO THE KITCHEN.

HEREIN WE MEET EDDIE DOMBROWSKI, WHO IS PREDISPOSED AT THE MOMENT, PRAYING TO THE PORCELAIN GOD. HE KEEPS INSISTING THAT HE DIDN'T KILL ANYBODY AND SAYS HE WAS HIDING IN THERE FROM THE MONSTERS. ALTHOUGH JAMES TELLS EDDIE THAT HE SHOULD GET OUT OF TOWN ASAP, EDDIE SAYS THAT HE WAS CALLED TO THE TOWN, SAME AS JAMES WAS. THEY TELL EACH OTHER TO BE CAREFUL, THEN JAMES LEAVES. 

YOU MUST TALK TO EDDIE OR YOU WILL NOT BE ABLE TO CONTINUE...

EXIT THE APARTMENT AND GO TO ROOM 104.

ROOM 104

IN THE LIVING ROOM, YOU WILL FIND SOME HANDGUN BULLETS. ON THE TABLE IS A SIGHT SEEING BROCHURE FOR SILENT HILL. EXIT AND HEAD BACK TOWARD THE COURTYARD.

COURTYARD

REENTER THE BUILDING USING THE SOUTHERN DOOR, THEN GO TO THE SECOND FLOOR.

SECOND FLOOR CORRIDOR

GO TO THE WEST END OF THE HALL AND USE THE FIRE ESCAPE KEY. JAMES OPENS THE DOOR ONLY TO DISCOVER THAT THE FIRE ESCAPE IS GONE...THE BLUE CREEK APARTMENTS NEXT DOOR SEEM TO HAVE BEEN BUILT TOO CLOSE...CLIMB OUT THE WINDOW AND INTO THE BUILDING.

BLUE CREEK APARTMENTS

HERE WE ARE IN ROOM 203.

GO INTO THE BATHROOM TO FIND A WALLET IN THE TOILET. EWWE....DON'T STICK YOUR HAND IN THERE!! JAMES IS A BRAVER SOUL THAN I. FORGET THE MONSTERS, I'D BE WORRIED ABOUT THE GERMS!! @_@ 

INSIDE THE WALLET IS A MEMO READING SOME NUMBERS AND ARROWS. IF YOU ARE PLAYING ON HARD RIDDLE MODE, YOU'LL GET SOME ROMAN NUMERALS mixed in. here is a clue for those of you not familiar with this - v= 5, x = 10 so vv3 = 13, got it?

YOU'LL FIND THE SAFE IN THE LIVING ROOM. THE NUMBERS ARE THE COMBINATION AND THE ARROWS TELL YOU WHICH DIRECTION TO TURN THE KNOB AND WHEN. IF YOU GOT IT RIGHT, YOU GET: FOUR BOXES OF HANDGUN BULLETS. CHA-CHING!! GO INTO THE KITCHEN AND PICK UP THE HEALTH DRINK.

SECOND FLOOR CORRIDOR

& #7 - "ashes and ghost"

THE ONLY DOOR OF CONSEQUENCE HERE IS ROOM 209. TRY TO OPEN THE DOOR AND FIND A NOTE:

DEAR TIM,

I HAVE TO RUN AN ERRAND SO I'M GOING OUT.

I LEFT THE HOUSE KEY WITH UNCLE DAVID (YOU KNOW WHERE HE LIVES, DON'T YOU? THE KEY IS THE IN ROOM NEAR THE FIRST STAIRCASE.) I'LL BE BACK AS SOON AS I CAN, SO PLEASE WATCH THE PLACE WHILE I'M GONE.

GO TO THE MIDDLE STAIRCASE, LIT BY A RED "eXIT" SIGN. 

MIDDLE STAIRWELL

ON YOUR LEFT IS A MAP OF THE BLUE CREEK APT BLDG. HEAD DOWN TO THE FIRST FLOOR, THIS IS THE ONLY PLACE YOU CAN GO ANYWAY.

FIRST FLOOR CORRIDOR

STOP BY THE LAUNDRY ROOM TO FIND A FIRST AID KIT, THEN GO TO ROOM 109.

If you haven't talked to Eddie yet, you won't be able to enter this room....

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room 109

on the sofa, pick up the handgun bullets. take the white door and you'll find...angela.

& #6 - "promise (reprise)"

 she is lying on the floor in front of a huge mirror. she looks weak and crazed, holding a large knife. it appears that she might take her own life, but james talks her out of it. he agrees to hold the knife for her but when he reaches for it, she screams, acts as if to cut him, then apologizes...she puts the knife on a table and leaves the room.

pick up angela's knife and also the prisoner coin. 

EXAMINING THE KNIFE IN YOUR ITEMS SCREEN WILL HELP YOU ACHEIVE THE "IN WATER" ENDING, SO DON'T UNLESS THAT'S WHAT YOU WANT.

first floor corridor

go to room 105.

room 105

here you will find a cabinet with five round holes in the front of it. the poem on the front of the cabinet will differ depending on which difficulty level you are playing this on...insert the three keys accordingly:

hard - old man  2nd slot

              snake 4th slot

              prisoner - 5th slot

normal - old man 2nd slot

                   prisoner 3rd slot

                   snake 5th slot

easy - old man 1st slot

            snake 3rd slot

            prisoner 5th slot

the drawer will thus open, giving you the lyne house key.  

if you have completed THE GAME BEFORE OR "born from a wish", pick up the white chrism from the kitchen. there is a save point in the hall, use that if you like now and head back to the middle stairwell.

middle stairwell

go to the second floor.

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room 209

use the lyne house key to get in. walk out onto the balcony and follow it into the room next door. pick up the handgun bullets from the chair and the apartment stairway key from the top of the bed. you can save now, if you like. (i highly recommend it)

go back over to room 209 and exit through the front door. 

second floor corridor

go to the north stairwell and use the apartment stairway key.

phead_overhead.jpg

NNNNNNNNPYRAMIDHEADNNNNNNNNNNNNNNN

enter the stairwell to find pyramid head violating an armless monster. this guy gets around. james desperately tries to run for it, but the door is locked! the stairs are completely flooded with water. 

**IN MELODRAMATIC NARRATOR VOICE, AS EVERYTHING FREEZES: "WILL JAMES ESCAPE ALIVE FROM THIS HORRIBLE HELMETED FREAK? WILL PYRAMID HEAD MAKE JAMES HIS PRISON BITCH? WHO WILL MAKE IT OUT ALIVE? TUNE IN NEXT TIME - SAME SILENT HILL TIME, SAME SILENT HILL PLACE!!"**

 here's how to beat him:

pyramid head drags the great knife, which will hurt you bad with a side slash, but will kill you instantly with an overhead hit. avoid it at all costs!! 

run around the room, avoiding the great knife. pyramid head is slow with that thing, so you shouldn't have a problem staying out of reach. my favorite method is to run from one far corner and start shooting (you will hear the clang noises from his helmet), then run to the other side and repeat. 

you don't kill him and you actually don't have to shoot him either, but pyramid head gets tired of toying with you and leaves. shooting him just makes him do it sooner. you will know he is going to leave when the sirens begin to sound. **do not TRY TO follow pyramid head down the stairs or HE WILL TURN AROUND AND KILL YOU!!***

after he leaves and James frantically looks around the room, go ahead and go downstairs.

*whew!* go change your pants if necessary and regroup. now it's time to resume our quest to find the park.

NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

drained_stairs.jpg

western silent hill

go down the stairs and get the first aid kit from the barricade to your left.

head down the alley to the north. on the way, you'll run into that little girl from the apartments!!

james_laura.jpg

she's holding a letter. after telling james that he never really loved mary anyway, she runs off. 

keep going north down this alleyway until you see a staircase to your left. go up and pick up Two boxes of handgun bullets. there's a fence preventing you from exiting that way, so go back down the stairs and continue onward until you find yourself at rosewater park.

ROSEWATER PARK

IN THE COURTYARD TO THE WEST, YOU'LL FIND TWO BOXES OF HANDGUN BULLETS IN THE CORNER AND A HEALTH DRINK ON A NEARBY BENCH.  NEAR A SMALL PAVILION, YOU WILL FIND A BOX OF HANDGUN BULLETS AND A HEALTH DRINK NEAR A TELESCOPE.

maria_1stmeeting.jpg

maria_fog.jpg

FOLLOW THE WATERFRONT UNTIL YOU SEE A BLONDE HAIRED WOMAN LOOKING OUT OVER THE WATER. AS HE LOOKS, JAMES BECOMES EXCITED. IT'S MARY!!

& #8 - "null moon"

"MARY..?" HE EXCLAIMS. AS HE LOOKS CLOSER, HE FINDS THAT HE WAS MISTAKEN. "NO...YOU'RE...NOT."

"DO I LOOK LIKE YOUR GIRLFRIEND?" THE GIRL ASKS IN FLIRTY CLOTHES AND DEMEANOR.

THE WOMAN'S NAME IS MARIA AND SHE WASTES NO TIME IN FLIRTING WITH JAMES. WHILE EXPLAINING WHY HE IS LOOKING FOR HIS DEAD WIFE, JAMES REALIZES THAT HE AND MARY HAD A SPECIAL DAY AT THE LAKEVIEW HOTEL. IT ISN'T LONG BEFORE MARIA OFFENDS HIM AND HE TRIES TO LEAVE. CLAIMING TO HAVE BEEN JUST KIDDING, JAMES AGREES TO LET MARIA TAG ALONG.

MARIA WILL FOLLOW YOU NOW WHEREVER YOU GO. YOU KNOW HOW JAMES LOOKS AT ITEMS YOU NEED TO PICK UP OR EXAMINE? HE DOES THIS WHENEVER MARIA IS NEAR, AS WELL. HE GIVES HER A STRANGE LOOK, AS IF STUDYING HER...SHE LOOKS SUSPICIOUSLY LIKE HIS LATE WIFE, EXCEPT THAT THEIR HAIR AND TASTE IN CLOTHES ARE DIFFERENT...

IF MARY IS KILLED, IT'S GAME OVER!! PROTECT HER FROM DEMONS AND SPEND AS MUCH TIME AS POSSIBLE WITH HER IF YOU WANT TO ACHEIVE THE "MARIA ENDING." IF NOT, FEEL FREE TO WHACK HER A FEW TIMES WITH THE PLANK WHEN SHE GETS ON YOUR NERVES..HE HE.

TAKE THE WEST EXIT OUT OF ROSEWATER PARK. ON YOUR WAY, YOU CAN STOP AND READ THE MEMORIAL ON THE OBSERVATION DECK. APPARENTLY THERE ARE A LOT OF DEAD PEOPLE UNDER THE LAKE...IN THE SECOND COURTYARD THERE ARE NO ITEMS TO PICK UP, BUT YOU MAY NOTICE THE STATUE OF A PRAYING NUN (VIRGIN MARY?) AND A SUSPICIOUS PATCH OF DISTURBED DIRT...TAKE ANOTHER MENTAL NOTE TO REMEMBER THIS...

ON THE PATH LEADING OUT, PICK UP THE HEALTH DRINK ON THE RIGHT SIDE OF THE PATH and beat down the legs waiting to kick you in the head. 

hang a right out of the park and follow the street west past the historical society. mind the flying legs...the road will end and here you will find another corpse. pick up the handgun bullets and observe his map. is this another unfortunate soul called to silent hill who didn't survive? his map looks like ours, areas marked off, etc. however, he has circled pete's bowl-o-rama. james copies it to his own map.

FROM HERE, YOU HAVE A CHOICE. EITHER HEAD STRAIGHT FOR PETE'S BOWL-O-RAMA OR EXPLORE THE TOWN FOR MORE AMMO AND SUCH. REMEMBER, THE MORE TIME YOU SPEND WITH MARIA, THE BETTER CHANCE YOU HAVE OF OBTAINING THE "MARIA ENDING." 

HERE IS WHAT YOU'LL FIND WHEN YOU EXPLORE:

JACK'S INN AT THE CORNER OF MURRON AND NATHAN, THERE IS A SAVE POINT ON THE TRUNK OF A BLUE CAR.

BLOCKED ALLEY BY BLUE CREEK APARTMENTS ON THE WEST SIDE THERE IS A HEALTH DRINK.

WEST SIDE OF KATZ STREET YOU'LL FIND A FIRST AID KIT IN FRONT OF A TAN CAR AND ANOTHER ONE IN A GARBAGE CAN ACROSS THE STREET.

james_texxon.jpg

TEXXON GAS STATION AT THE CORNER OF CARROLL AND NATHAN, YOU CAN FIND THE STEEL PIPE STUCK IN A CAR'S HOOD, A HEALTH DRINK AND A BOX OF HANDGUN BULLETS. IN FRONT OF A PARKED VAN YOU'LL FIND TWO MORE HEALTH DRINKS AND HANDGUN BULLETS. 

if you have completed the GAME MORE THAN ONCE OR THE "born from a wish" game, pick up the book of lost memory from the newspaper stand.

james_maria_petes.jpg

PETE'S BOWL-O-RAMA

& #10 - "alone in the town"

MARIA WILL WAIT OUTSIDE BECAUSE SHE HATES BOWLING. JAMES HEARS EDDIE EATING A PIZZA and GETTING CRAP FROM THAT SAME LITTLE GIRL! EDDIE CALLS HER LAURA. SHE GOES OFF ON HIM ABOUT THE COPS BEING AFTER HIM, ETC. EDDIE SAYS NO ONE WILL FORGIVE HIM FOR WHAT HE'S DONE. WHILE YOU'RE HANGING OUT IN THE STAFF ROOM, EDDIE ASKS LAURA IF SHE'S FOUND MARY YET!! HEARING THIS, MOVE JAMES THROUGH THE DOOR ON THE OTHER END OF THE ROOM AND WALK OUT OF THE SNACK BAR TO TALK TO EDDIE.

eddie_laura_pizza.jpg

 JUST THEN, LAURA WALTZES OUT THE DOOR SAYING "BYE BYE!" JAMES GETS PISSED THAT EDDIE IS NOT CONCERNED FOR HER SAFETY. EDDIE INSISTS THAT LAURA CALLS HIM A STUPID FATSO AND SAID HE WOULD PROBABLY JUST SLOW HER DOWN. ANGERED BY HIS LACK OF CONCERN, JAMES LEAVES.

on THE THIRD bowling LANE from the end, THERE IS A BOX OF HANDGUN BULLETS, IF YOU'RE INTERESTED.

EXIT THE BUILDING WHERE LAURA DID.

WESTERN SILENT HILL

maria_keys.jpg

MARIA IS GONE, BUT SOON REAPPEARS, OUT OF BREATH. SHE TRIED TO CATCH LAURA BUT WAS UNABLE TO. TURN RIGHT FROM THE DOOR AND MOVE AROUND THE BOWLING ALLEY. GO THROUGH THE OPEN GATE AND TURN LEFT. FOLLOW IT TO THE END, WHERE MARIA EXPLAINS. SHE SAW LAURA SQUEEZE THROUGH THE LITTLE SPACE BETWEEN THE TWO BUILDINGS. THE ONLY WAY THROUGH IS A CLUB CALLED HEAVEN'S NIGHT. THE DOOR IS LOCKED, BUT LO AND BEHOLD, MARIA HAS NOT ONE, BUT THREE KEYS! SHE SWIFTLY UNLOCKS THE DOOR AND WE GET THE FEELING SHE IS SOMEHOW CONNECTED TO THE CLUB. FROM HER ATTITUDE AND FASHION SENSE, I'D SAY SHE WORKS HERE...

heavens_night.jpg

HEAVEN'S NIGHT

GO UP THE STAIRS AND DOWN THE HALL. GO THROUGH THE DOOR ON THE END AND YOU'LL FIND YOURSELF IN THE CLUB...STRIP CLUB, TO BE MORE SPECIFIC. SORRY, GUYS, IT'S DESERTED, TOO.

& #9 - "heaven's night"

TAKE THE FIRST AID KIT FROM A CHAIR AND LEAVE THROUGH THE FRONT DOOR.

WESTERN SILENT HILL

 GO DOWN THE STREET TO BROOKHAVEN HOSPITAL. THERE YOU WILL SEE LAURA RUN INSIDE. FOLLOW HER...

[BROOKHAVEN HOSPITAL[

ARM YOURSELF IN HERE AND REMEMBER TO PROTECT MARIA AT ALL COSTS, IF YOU DON'T WANT THE GAME TO END PREMATURELY. HER DEATH IS NOT CONSIDERED AN ENDING OPTION, ALTHOUGH WE'LL DISCUSS THAT MORE IN A BIT.

j_m_brookhaven.jpg

FIRST FLOOR CORRIDOR

ON THE BULLETIN BOARD TO YOUR LEFT, PICK UP THE MAP OF THE HOSPITAL. NEAR THE RECEPTION WINDOW IS THE OFFICE - ENTER.

RECEPTION OFFICE

THERE IS A SAVE POINT. NEXT TO THAT IS A CLIPBOARD DETAILING THE VARIOUS MENTAL CONDITIONS OF THREE PATIENTS: 

Jack Davis - He has attempted suicide three times in the past for reasons unknown. Although he is normally a model patient who follows doctor's and nurse's orders, he must be watched closely due to his past pattern of sudden and violent suicide attempts.

Joseph Barkin - His illness seems to be deeply rooted in the fact that he believes he is guilty of causing his daughter's death. His symptoms suggest a psychotic break and paranoid delusions. Normally calm, but has a tendency toward violence when excited.

PROCEED TO THE NEXT DOOR.

james_maria_typewriter.jpg

DOCUMENT ROOM

READ THE DOCUMENT:

THE POTENTIAL FOR THIS ILLNESS EXISTS IN ALL PEOPLE AND, UNDER THE RIGHT CIRCUMSTANCES, ANY MAN OR WOMAN WOULD BE DRIVEN, LIKE HIM, TO "THE OTHER SIDE."

THE "OTHER SIDE" PERHAPS MAY NOT BE THE BEST WAY TO PHRASE IT. AFTER ALL THERE IS NO WALL BETWEEN HERE AND THERE. IT LIES ON THE BORDERS WHERE REALITY AND UNREALITY INTERSECTS. IT IS A PLACE BOTH CLOSE AND DISTANT.

SOME SAY IT ISN'T EVEN AN ILLNESS. I CANNOT AGREE WITH THEM - I'M A DOCTOR, NOT A PHILOSOPHER OR EVEN A PSYCHIATRIST.

BUT SOMETIMES I HAVE TO ASK MYSELF THIS QUESTION: IT'S TRUE THAT TO US HIS IMAGININGS ARE NOTHING BUT THE INVENTIONS OF A BUSY MIND. BUT TO HIM, THERE SIMPLY IS NO OTHER REALITY.

FURTHERMORE, HE IS HAPPY THERE. SO WHY, I ASK MYSELF, WHY IN THE NAME OF HEALING HIM MUST WE DRAG HIM PAINFULLY INTO A WORLD OF OUR OWN REALITY?

(SOMETHING ELSE IS WRITTEN BY HAND.)

I GOT THE KEY FROM JOSEPH. IT'S PROBABLY THE KEY TO THAT BOX.

PICK UP THE PURPLE BULL KEY. LEAVE THE ROOM.

RECEPTION OFFICE

REENTER THE HALLWAY.

FIRST FLOOR HALLWAY

HEAD FOR THE STAIRWAY.

EAST STAIRWELL

GO UP TO THE 2ND FLOOR.

SECOND FLOOR CORRIDOR

THE NURSES IN BROOKHAVEN HOSPITAL ARE A LITTLE MORE DANGEROUS AND AGGRESSIVE THAN THE ONES WE MET IN ALCHEMILLA. FOR ONE, THEY NOW WIELD LONG HAMMERS, HAVE BETTER REACH, AND ARE SLIGHTLY FASTER THAN THEIR HUNCHED OVER COUNTERPARTS. 

alchemilla_nurse.gif
Nurse demon from Alchemilla Hospital

time_4_your_exam.jpg
Nurse Demon from Brookhaven

HEAD NORTH TO THE WOMEN'S LOCKER ROOM.

WOMEN'S LOCKER ROOM

IN A LOCKER, YOU WILL FIND A SHOTGUN. THROW YOUR FIST IN THE AIR AND YELL, "BOO-YA!!" 

TO THE LEFT OF THE LOCKER, EXAMINE THE TEDDY BEAR.

"YOUCH!!" JAMES PRICKS HIS FINGER ON A BENT NEEDLE AND PROBABLY CONTRACTS HEPATITIS. HE TAKES THE BENT NEEDLE.

LEAVE THE ROOM.

james_shotgun.jpg

SECOND FLOOR CORRIDOR

GO TO THE MEN'S LOCKER ROOM.

THERE IS A BLOOD-STAINED LAB COAT HANGING FROM A LOCKER. EXAMINE IT TO FIND THE EXAMINATION ROOM KEY. EXIT THE ROOM AND HEAD BACK TO THE STAIRS.

EAST STAIRWELL

GO BACK DOWN TO THE FIRST FLOOR.

FIRST FLOOR CORRIDOR

USE THE KEY TO GET INTO THE EXAMINATION ROOM.

EXAMINATION ROOM

USE THIS ROOM TO GET TO THE DOCTOR'S LOUNGE.

DOCTOR'S LOUNGE

PICK UP THE SHOTGUN SHELLS FROM THE SINK AND CHECK OUT THE WHITE BOARD. HERE YOU'LL SEE A 4-DIGIT CODE TO GET INTO THE PATIENT WING:

EASY/NORMAL LEVELS - 7335

HARD LEVEL - T (1328) 

EXIT THROUGH THE DOOR YOU DIDN'T USE TO GET IN.

FIRST FLOOR CORRIDOR

GO BACK TO THE STAIRS.

EAST STAIRWELL

GO UP TO THE SECOND FLOOR.

SECOND FLOOR CORRIDOR

ENTER THE DOUBLE DOORS AHEAD.

M CORRIDOR

GO TO EXAMINING ROOM 3.

james_typewriter.jpg

EXAMINING ROOM 3

ON THE BED IS A FIRST AID KIT. EXAMINE THE TYPEWRITER. HERE YOU WILL GET ANOTHER 4-DIGIT CODE. 

I KNOW IT I KNOW THE NUMBER OF THE BOX 7452* IT CAN'T HELP HIM ANYMORE THE BUTTON KEY DOESN'T SCARE ME SO NOBODY CAN STOP WHO I AM WHO I AM I DON'T KNOW WHO I AM IS WHO I AM IS WHO I AM IS

*THIS NUMBER is RANDOM, And the message itself depends on your puzzle difficulty setting.

M2

PICK UP THE LAPIS EYE KEY FROM THE STAND AND A BOX OF SHOTGUN SHELLS.

M3

IN FRONT OF THE OVERTURNED BEDS, YOU WILL FIND HANDGUN BULLETS AND A HEALTH DRINK.

nurse_ambush.jpg

M6

GET READY, BECAUSE SOME NURSES ARE WAITING TO EXAMINE YOU IN THE WORST KIND OF WAY...WITHOUT VASELINE, EVEN!! ON HARD MODE, YOU AND MARIA WILL GET ATTACKED SIMULTANEOUSLY.  YOU WILL GET A HEALTH DRINK AND A BOX OF HANDGUN BULLETS.

EXIT THE M CORRIDOR AND GO TO THE STAIRS.

EAST STAIRWELL

GO UP THE THIRD FLOOR.

THIRD FLOOR CORRIDOR

PICK UP THE FIRST AID KIT  IN THE OPEN AREA NEXT TO THE ELEVATOR. NEAR THE STAIRS IS A PAIR OF DOUBLE DOORS. ENTER THE 4-DIGIT CODE YOU RECEIVED IN THE DOCTOR'S LOUNGE.

S CORRIDOR

GO TO room s3.

maria_lyingdown.jpg

room s3

maria says she is tired and suffering from a hangover. she takes some pills and james suggests that she rest here (alone?? hello?!)

IF YOU WOULD LIKE TO ACHEIVE THE "MARIA" ENDING, COME BACK AND CHECK ON HER WHENEVER YOU CAN.

pick up the roof key and exit.

s corridor

go back to the third floor corridor and to the stairs.

east stairwell

go up to the roof and unlock the door using - you guessed it, the roof key.

james_diary.jpg

roof

take the opportunity to check your health now...just do it. 

there is a diary lying on the ground. it reads:

may 9 - rain. stared out the window all day. peaceful here. nothing to do. still not allowed to go outside.

may 10 - still raining. talked with the doctor a little. would they have saved me if i didn't have a family to feed? i know I'm pathetic, weak. not everyone can be strong.

may 11 - rain again. the meds made me feel sick today. if i'm only better when i'm drugged, then who am i, anyway?

may 12 - rain as usual. i don't want to cause any more trouble for anyone, but i'm a bother either way. can it really be such a sin to run instead of fight? some people may say so, but they don't have to live in my shoes. it may be selfish, but it's what i want. it's too hard like this. it's just too hard.

may 13 - it's clear outside. the doctor told me i've been released - that i've got to go home. i--

james wonders why this diary is on the roof. we get the impression that this patient jumped...

walk toward the elevator room and all of a sudden, you will hear a familiar grinding noise....waaaait a minute, isn't that--

ph_roof.jpg

pyramid head appears and knocks you off the roof with his great knife.

special treatment room

james comes to on the third floor, where you were knocked through. the fall hurt you pretty bad, so go ahead and heal yourself now.

take the second door from the left and enter JOSEPH'S--

padded_room.jpg

padded cell 2

there is a message written in blood:

9483*

tern tern tern the numbers better not forget them so i'll write them down here the other one, my secret name

*this number IS random, so better write it down.

special treatment room

exit the room and take  the third floor corridor to the s corridor.

s corridor

go to s11

s11

pick up the health drink and save, if you like.

exit and go to room s14.

james_louisebox.jpg

s14

there is a box chained to the bed. this must be the box that the doctor mentioned in his note earlier. use the lapis eye key and purple bull key to remove two of the locks. on the numeric lock, use the code you got from the padded room.

the anticipation is high as you finally open this box that was protected so dearly by the patient...you find...a hair. what the--?!

THE WALL READS:

LOUISE I'LL TAKE CARE OF YOU FOUR EVER. IT'S MY DESTINY!

mutter some profanities and leave the room.

s corridor

head over to the shower room.

shower room

 look in the drain and james will see something there. combine the bent needle and hair to remove the elevator key. leave the room.

s corridor

there's a boss coming up, so save in room s11, if you want. I HIGHLY RECOMMEND ARMING YOURSELF WITH THE SHOTGUN, IF YOU HAVEN'T ALREADY. use the elevator key and ride the elevator to the first floor.

c corridor

go to room c3.

c3

pick up the handgun bullets and shot gun shells, then leave.

laura_teddies.jpg

c2

here we find laura playing with some teddy bears. james tries to be nice, despite the way she's acted thus far. he asks her how she knows mary and laura explains that they were friends in the hospital together.  the time line doesn't jive, so james protests. THAT WOULD MEAN THAT MARY MIGHT STILL BE ALIVE... james says they should talk about it later. laura says that she has a letter from mary and has to go get it.

c corridor

laura tells james that he can find the letter in the back of a room. "further back..." she calls, then slams and locks the door. rotten little--err, i hate this kid!!

(the town is deserted, james, no one will know if you kill her...)

laura refuses to let him out. just then, some creatures hanging from the ceiling start to swing and head for james...

hanging_men.jpg

NNNNNNNNNNNNNNhanging demonsNNNNNNNNNNNNNN

these guys are pretty easy, actually. arm yourself with the shot gun and wipe them out before they get too close. if you let them get close enough, they will strangle you with their feet, which doesn't cause that much damage anyway. once you defeat all three, the sirens will sound and james loses consciousness...

NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

there is a short cg sequence in which james is rolled away on a hospital bed. 

"james...." a woman's voice says.

bh_ceiling.jpg

garden

james awakens in the garden, which is actually just some grass surrounded by a cement wall. it is raining and dark... welcome to the alternate silent hill.

xbox/japanese version players - use the blue gem now 

re-enter the building using the double doors.

western first floor corridor

here you will find a save point and a box of shotgun shells. enter the c corridor.

c corridor

go to c2.

c2

YOU'LL HEAR THE SOUND OF BREAKING GLASS. IT'S A NURSE DEMON NEXT DOOR.

pick up first aid kit.

c1

pick up the health drink and handgun bullets, then leave.

bh_elevator.jpg

pick up first aid kit.

c1

pick up the health drink and handgun bullets, then leave.

c corridor

go to the elevator and ride it to the second floor.

m corridor

go to room m6.

m6

pick up the handgun bullets and first aid kit. examine the painting to find a dry cell battery and a basement storeroom key. 

read the note to the right of the painting:

i was locked up inside the basement's basement.

it was so small and dark and i was so afraid.

i dropped my precious ring.

but i will never, ever go back there.

take a moment to appreciate the "lord of the rings" similarity and exit the room muttering "my preccccioousss...."

m corridor

go to room m4.

m4

pick up the shotgun shells and health drink, then READ THE NOTE:

SHE IS AN ANGEL NO ONE KNOWS ONLY I CAN SEE THE LADY OF THE DOOR THEY CAN NOT WALK ALONG HER BRIDGE OF THREAD THEY FALL FROM THE WEIGHT OF THEIR CRIMES. LIKE BLOATED AND UGLY CORPSES THEIR SINS SHE DEVOURS THEM SIN AND SINNER ALIKE SHE SAVES ME SHE IS AN ANGEL.

"LADY OF THE DOOR," EH? 

m corridor

you can go into the day room, if you like. it doesn't matter because you'll come back anyway. if not, head for the elevator. if you do...

day room

there is a refrigerator lying on the floor. the door is too heavy for one person to lift, so james must leave disappointed. he marks the site on his map, however...head for the elevator.

elevator

go to the third floor.

s corridor

immediately to james' left is a painting of a woman. her hand actually reaches forth from the painting in a 3d effect. make a mental note of where this is and head for s11.

s11

pick up the handgun bullets and an ampoule, then leave and go to s3 to get maria.

s3

maria is gone!! she has left some empty prescription bottles on the mattress, however. you cannot read the bottles, but james wonders if maria is sick, just like mary was....hmmm....either way, we need to find her!

take the s corridor to the 3rd floor corridor.

third floor corridor

enter the third floor storeroom.

third floor storeroom

on the shelves, you will find handgun bullets, shotgun shells and a first aid kit. leave the room and head for the stairs.

east stairwell

whatta YA know, there's a save point! if you're superstitious about the basement, save now. go to the basement.

basement storeroom

pick up the shotgun shells and notice that the shelf has bloody handprints on it. SHAKE OFF THE "BLAIR WITCH PROJECT" FLASHBACK. the note about the basement's basement was written in blood...could this be the way...? push the shelF out of the way to reveal a secret ladder. examine it and...

Maria appears!! 

insensitive james is still concerned about his wife, but tries half-heartedly to say that he's happy to see that maria's okay. maria goes off on him, then asks about laura. james tells her that he lost her again and maria reveals that she has a strange calling to protect her.

go down the ladder...

basement's basement

here you will find yourself in a small room and sure enough, a copper ring is waiting where the patient dropped it. pick it up, make jokes about finding "the precious" and climb the ladder.

exit the basement storeroom and run back up to the third floor. YOU'LL HEAR WHAT SOUNDS LIKE A CHILD SCREAMING...BUT YOU CAN'T DO ANYTHING ABOUT IT.

save game, then enter the third floor corridor.

take the third floor corridor to the s corridor and get in the elevator.

elevator

push the 2nd floor button and suddenly, james picks up a game show on his broken radio!! It's called "trick or treat."  there is an eerie feeling as james sunderland is announced as the contestant! the host says that you can either a) answer the questions correctly and get a prize, or b) answer incorrectly and face the consequences! 

here is where your observation will pay off - i told you there would be a quiz!! ^_^

1) what is the name of the amusement park in northern silent hill?

    1 - fantasy island

    2 - silent hill amusement park

    3 - lakeside amusement park

2) what is the name of the man who murdered two children A FEW YEARS BACK?

    1 - walter sullivan

    2 - scott fairbanks

    3 - eric gein

3) what is the name of the ONLY road leading to paleville?

    1 - bachman road

    2 - menden street

    3 - nathan avenue

the host then announces that when you are ready to answer, go to the storeroom on the third floor. maria asks what that was all about and you arrive on the second floor.

m corridor

go to the day room and have maria help you open the refrigerator door. get the lead ring.

exit and ride the elevator up to the third floor.

here you have two choices - you can head straight to the strange painting to try out those rings or try your hand at the trick or treat challenge....

trick or treat challenge, third floor store room

there is a large, decorative box sitting on a table. the top looks something like this:

    1    2    3

1    o  O  O

  2    o  o  o    

 3    o  o  o   

THE TOP ROW GOING ACROSS IS THE ANSWER, THE ROW GOING DOWN IS THE QUESTION.

THE ANSWERS:

QUESTION #1 - THREE: WE SHOULD ALL KNOW BY NOW THAT THE AMUSEMENT PARK IS LAKESIDE.

QUESTION #2 - ONE: THE GOSSIP MAGAZINE SAID THE KILLER WAS WALTER SULLIVAN.

QUESTION #3 - THREE: THE ONLY ROAD TO PALESVILLE IS NATHAN AVENUE.

IF YOU GET ALL THE RIGHT ANSWERS, YOU WILL BE REWARDED WITH FIVE BOXES OF SHOTGUN SHELLS AND TWO AMPOULES. 

IF YOU GOT THE ANSWERS WRONG, A POISONOUS GAS WILL BE EMITTED, TAKING ALMOST ALL OF YOUR HEALTH. DOH!!

EXIT THE STOREROOM AND HEAD TO THE S CORRIDOR.

S CORRIDOR

GO TO THE LADY OF THE DOOR PAINTING BY THE ELEVATOR. USE THE LEAD RING AND COPPER RING TO UNLOCK THE DOOR. YOU NOW HAVE ACCESS TO THE WEST STAIRWELL.

WEST STAIRWELL

ALL THE OTHER DOORS ARE LOCKED, SO DON'T WASTE YOUR TIME - HEAD STRAIGHT BACK DOWN TO THE BASEMENT. ON THE WAY DOWN, YOU WILL ENCOUNTER A NOTE:

I TOOK THE DIREKTOR'S KEY THE ONE TO THE MOOSEUM. I HID IT BEHIND THE PREYING WOMAN WHEN I WENT OUT FOR A DAY TRIP. I PICKED IT UP BUT DID NOT STEAL IT. BUT I'M NOT A KRIMMINAL.

REMEMBER THE PRAYING WOMAN STATUE IN ROSEWATER PARK? THERE WAS A PATCH OF LOOSE DIRT THERE....

PROCEED TO THE BASEMENT!

LONG HALLWAY

HEAD DOWN THE HALL WHEN ALL OF A SUDDEN, PYRAMID HEAD COMES UP FROM BEHIND YOU WITH A SPEAR!! DON'T TRY TO FIGHT HIM, IT'S A WASTE OF AMMO. START RUNNING!! HE IS TRYING TO KILL MARIA AND YOU KNOW WHAT THAT MEANS, GAME OVER!!

& #14 - "block mind"

THIS TIME, MARIA WILL LAG BEHIND A BIT. JUST KEEP RUNNING AS FAST AS YOU CAN TO THE ELEVATOR AT THE END OF THE HALL.

YOU WILL SEE A CG SEQUENCE IN WHICH MARIA DOESN'T QUITE MAKE IT AND PYRAMID HEAD KILLS HER. SHE IS PULLED FROM THE ELEVATOR AND THE DOORS CLOSE...

(DON'T WORRY, IT'S ALL PART OF THE STORY AND YOU CAN'T SAVE HER.)

& #15 - "Magdalene"

AS THE ELEVATOR COMES TO A LONELY STOP ON THE FIRST FLOOR, THE DOORS OPEN TO REVEAL JAMES SLUMPED ON THE FLOOR. TOTALLY DISTRAUGHT BY THE LOSS OF HIS SHORT-LIVED COMPANION, HE EXITS THE ELEVATOR.

FIRST FLOOR CORRIDOR

GO TO THE DIRECTOR'S ROOM.

DIRECTOR'S ROOM

THERE IS A MAP ON THE TABLE:

HE WHO IS NOT BOLD ENOUGH TO BE STARED AT FROM ACROSS THE ABYSS IS NOT BOLD ENOUGH TO STARE INTO HIMSELF. THE TRUTH CAN ONLY BE LEARNED BY MARCHING FORWARD. FOLLOW THE MAP. THERE IS A LETTER AND A WRENCH.

 IT ALSO CONTAINS CIRCLES IN ROSEWATER PARK AND THE SILENT HILL HISTORICAL SOCIETY. JAMES WILL COPY THE LOCATIONS TO HIS OWN MAP AND TAKE THE HOSPITAL LOBBY KEY.

AS YOU PICK IT UP, WE SEE LAURA THROUGH THE WINDOW EXITING THE HOSPTIAL. FOLLOW HER!

EXIT THE ROOM AND USE THE HOSPITAL LOBBY KEY TO UNLOCK THE FRONT DOOR. THERE IS A SAVE POINT NEARBY, IF YOU LIKE.

EXIT THE HOSPITAL TO FIND IT DARK AND CREEPY. LAURA IS GONE AND JAMES BLAMES HIMSELF. LET'S GO CHECK OUT WHAT THE HOSPITAL DIRECTOR WAS TALKING ABOUT AND GO FIND THE LETTER AND WRENCH:

sh2_nurse.jpg

western silent hill

if you've played the first silent hill game, you'll notice that when the town goes dark, it begins to rain and the pavement is replaced by  blood-flaked, rusted metal grating over a dark abyss. 

this time around, the effects are more mild for some reason. the town just gets dark like an eclipse. perhaps each character gets it's own version as the town messes with him/her?

go south on Caroll street, then go west on Rendell street.

rendell street

on the west end, you'll find a first aid kit, handgun bullets and an ampoule.

turn around and go east. walk on the left side of the street to find handgun bullets, shotgun shells (2), rifle shells (2). just before you hit monson street, you'll find a health drink and shotgun shells on the left side of the road.

monson street

go south on monson. on the southern end, you'll find handgun bullets (2). on the east corners of saul and monson, you'll find health drinks (2). 

turn east onto saul street and head through the tunnel.

saul street tunnel

underhanger2.jpg

here is the metal grating we know...but unlike in the first one, the monsters are below the grating, not above!! there are some monkeymen-like demons swinging around down there. run around them as fast as you can.  (if you've played silent hill 3, you'll recognize these demons as "closers")

unlock the gate at the end and get out of there!

eastern silent hill

the trailer is nearby, you can save there, if you like, then pick up the following items around town:

trailer: first aid kit and save point

car near trailer: shot gun shells (2)

front of diner (east of trailer): handgun bullets (2)

happy burger: rifle shells (2)

steps of warehouse, corner of sanders and lindsey: (front steps) health drink, (back steps) handgun bullets (2)

flower shop: handgun bullets (2), shotgun shells (1)

building around corner of neely's bar: health drink (1)

you can go in neely's bar to see a new and disturbing message on the wall:

sinister_wall.jpg

if you really want to see mary, you should just die.

but you might be heading to a different place than mary, james.

corner of neely and sanders: handgun bullets (1)

chiropractice and sports injury center (west end of sanders): first aid kit (1)

corner of saul and neely: first aid kit (1)

big jay's: rifle shells (1) and health drink (1)

grand market: handgun bullets (1)

business fronts (south of grand market): health drinks (2)

cafe texan: handgun bullets (1)

garage door (south of entrance to vachss road): handgun bullets (1)

go to gonzale's mexican restaurant.  on the porch of the house TWO DOORS DOWN, you will find the letter and wrench!

letter:

or perhaps you are a fool.  the truth usually betrays people. a part of that abyss is in the old society.  the key to the society is in the park. at the foot of the praying woman, inside of the ground, inside of a box. to open it, i need a wrench. my patient buried it there. i knew, but i did nothing. it made me uneasy to have such a thing near. i wasn't looking for the truth, i was looking for tranquility. i also saw that thing. i fled, but the museum was sealed as well. now no one dares to approach that place. if you still do not wish to stop, james, i pray to the lord To have mercy on your eternal soul.

hmmm....the "abyss"...could that be what the note said about a "hole" being in neely's bar??

head west down katz street toward the wood side apartment building. there is a door in the construction barricade that was locked before, but now you can open it. enter into western silent hill.

western silent hill

here is where you can find some goodies:

staircase (corner of munson and katz): health drink (1) and handgun bullets (1)

trash area (west end of katz): ampoule

nathan avenue (eastern end): handgun bullets (1)

path to rosewater park (left side): shotgun shells (2)

rosewater park

enter in the west and go to the western courtyard. here you'll find the statue of the praying woman. dig up the dirt and use the wrench to open the box. pick up the old bronze key.

now head over to the historical society. 

boat launch

the only way to go to the lakeview hotel is by boat across taluca lake. the boat launch is blocked, so looks like the only way through is the historical society. pick up the first aid kit.

use the old bronze key to enter the historical society

aaSilent Hill Historical Societyaa

main entrance

there is a save point on the counter.

head into the exhibit room room.

exhibit room 1

there is a broken display case, but nothing of interest inside. check out the painting on the left side of the room:

misty day, remains of the judgment - it's him! pyramid head! he was an executioner! Could he be what the hospital director tried to run from? it was then that i realized pyramid head and i would be meeting again, maybe sooner than i thought...

exhibit room 2

if you like, check out several of the paintings hanging on the wall. here you will learn that the hospital director was a major figure in silent hill society, the brookhaven hospital was first erected to battle the plague and there is a picture of a large hole in a concrete room....

IF YOU COMPLETED THE "BORN FROM A WISH" GAME, PICK UP THE OBSIDIAN GOBLET FROM THE BROKEN DISPLAY CASE.

you will hear a creepy sound coming from down the long, mysterious opening in the wall. take a deep breath and go down.....and down....and down.....*Sigh*.....and down.....*looks at watch*....and down....until you reach a door. enter.

small office

look at the document--the most recent date is 1820!! it mentions a prisoner...where are we?? take the first aid kit from the tab